Abstract:Dynamic scene reconstruction from monocular video remains a fundamental challenge in computer vision. Existing feed-forward methods predict 3D Gaussians pixel-wise for each frame, suffering from duplicated Gaussians and view-dependent biases that hinder effective learning of scene motion. We present C4G, a feed-forward 4D reconstruction framework built upon a compact set of timestamp-conditioned learnable Gaussian query tokens. Each token aggregates corresponding features across the full temporal context and decodes a 3D Gaussian whose position is modulated by the target timestamp, enabling globally coherent motion modeling without per-scene optimization. To capture fine-grained details, we further introduce a video diffusion model-based rendering enhancement module. Since our framework effectively aggregates features into Gaussians, we extend this capability to feature lifting, producing a 4D feature field that supports point tracking and dynamic scene understanding. C4G achieves strong novel-view synthesis performance using significantly fewer Gaussians and without requiring camera poses, while exhibiting stronger motion modeling and robustness to large temporal gaps.
Abstract:Recent Large Audio-Language Models (LALMs) have demonstrated promising abilities in understanding musical content. However, whether their responses are grounded in the correct temporal regions of the audio remains underexplored. This limitation is particularly critical for music understanding, where key information often occurs as temporally localized events, such as instrument entries and rhythmic transitions. To address this gap, we introduce MusTBENCH, a music-expert-validated benchmark designed to evaluate temporal grounding in LALMs through five temporally grounded question-answering tasks. To further improve temporal grounding in existing models, we propose MusT, a novel four-stage temporal optimization recipe spanning music encoder adaptation, LLM adaptation, LLM supervised fine-tuning, and RL-based optimization. Experiments on MusTBENCH show that existing LALMs struggle with precise temporal grounding, while MusT brings significant improvements over strong baselines. These results establish temporal grounding as a key missing capability in current LALMs and position MusTBENCH as a challenging benchmark for future research in temporally grounded music understanding.
Abstract:Large language models~(LLMs) are trained on heterogeneous multilingual corpora, yet existing policy optimization methods often implicitly restrict each training question to a single response language or rely on a fixed dominant language for supervision. We propose language-routed policy optimization (LRPO), an online policy optimization framework that treats language as a selectable variable. LRPO elicits multilingual rollouts for each training question and integrates their relative quality into preference-based policy updates, increasing the diversity and informativeness of training signals under the fixed rollout budget. To adaptively determine which languages to explore during reinforcement learning, we introduce a trainable language router formulated as a multi-armed bandit, balancing exploration of underutilized languages with exploitation of more informative ones. Extensive experiments show that LRPO consistently improves multilingual performance, demonstrating that adaptive language routing enables effective cross-lingual knowledge exploitation for training. We release all the resources at https://github.com/Guochry/LRPO.
Abstract:Masked diffusion models (MDMs) have emerged as a promising alternative to autoregressive models (ARMs) for language modeling. However, MDMs are known to learn substantially more slowly than ARMs, which may become problematic when scaling MDMs to larger models. Therefore, we ask the following question: how can we accelerate standard MDM training while maintaining its final performance? To this end, we first provide a detailed analysis of why MDM training is slow. We find that the main factor is the locality bias of language: the predictive information for a token is concentrated in nearby positions. We further investigate how this bias slows learning and suggest a simple yet effective remedy: bell-shaped time sampling as a training strategy. Notably, MDMs trained with our training recipe reach the same validation negative log-likelihood (NLL) up to $\sim4\times$ faster than standard training on One Billion Word Benchmark (LM1B). We also show faster improvements in generative perplexity, zero-shot perplexity, and downstream task performance on various benchmarks.
Abstract:The audio research community depends on open generative models as foundational tools for building novel approaches and establishing baselines. In this report, we present Woosh, Sony AI's publicly released sound effect foundation model, detailing its architecture, training process, and an evaluation against other popular open models. Being optimized for sound effects, we provide (1) a high-quality audio encoder/decoder model and (2) a text-audio alignment model for conditioning, together with (3) text-to-audio and (4) video-to-audio generative models. Distilled text-to-audio and video-to-audio models are also included in the release, allowing for low-resource operation and fast inference. Our evaluation on both public and private data shows competitive or better performance for each module when compared to existing open alternatives like StableAudio-Open and TangoFlux. Inference code and model weights are available at https://github.com/SonyResearch/Woosh. Demo samples can be found at https://sonyresearch.github.io/Woosh/.
Abstract:Scaling multimodal alignment between video and audio is challenging, particularly due to limited data and the mismatch between text descriptions and frame-level video information. In this work, we tackle the scaling challenge in multimodal-to-audio generation, examining whether models trained on short instances can generalize to longer ones during testing. To tackle this challenge, we present multimodal hierarchical networks so-called MMHNet, an enhanced extension of state-of-the-art video-to-audio models. Our approach integrates a hierarchical method and non-causal Mamba to support long-form audio generation. Our proposed method significantly improves long audio generation up to more than 5 minutes. We also prove that training short and testing long is possible in the video-to-audio generation tasks without training on the longer durations. We show in our experiments that our proposed method could achieve remarkable results on long-video to audio benchmarks, beating prior works in video-to-audio tasks. Moreover, we showcase our model capability in generating more than 5 minutes, while prior video-to-audio methods fall short in generating with long durations.
Abstract:Training-data attribution for vision generative models aims to identify which training data influenced a given output. While most methods score individual examples, practitioners often need group-level answers (e.g., artistic styles or object classes). Group-wise attribution is counterfactual: how would a model's behavior on a generated sample change if a group were absent from training? A natural realization of this counterfactual is Leave-One-Group-Out (LOGO) retraining, which retrains the model with each group removed; however, it becomes computationally prohibitive as the number of groups grows. We propose GUDA (Group Unlearning-based Data Attribution) for diffusion models, which approximates each counterfactual model by applying machine unlearning to a shared full-data model instead of training from scratch. GUDA quantifies group influence using differences in a likelihood-based scoring rule (ELBO) between the full model and each unlearned counterfactual. Experiments on CIFAR-10 and artistic style attribution with Stable Diffusion show that GUDA identifies primary contributing groups more reliably than semantic similarity, gradient-based attribution, and instance-level unlearning approaches, while achieving x100 speedup on CIFAR-10 over LOGO retraining.
Abstract:Music Source Restoration (MSR) aims to recover original, unprocessed instrument stems from professionally mixed and degraded audio, requiring the reversal of both production effects and real-world degradations. We present the inaugural MSR Challenge, which features objective evaluation on studio-produced mixtures using Multi-Mel-SNR, Zimtohrli, and FAD-CLAP, alongside subjective evaluation on real-world degraded recordings. Five teams participated in the challenge. The winning system achieved 4.46 dB Multi-Mel-SNR and 3.47 MOS-Overall, corresponding to relative improvements of 91% and 18% over the second-place system, respectively. Per-stem analysis reveals substantial variation in restoration difficulty across instruments, with bass averaging 4.59 dB across all teams, while percussion averages only 0.29 dB. The dataset, evaluation protocols, and baselines are available at https://msrchallenge.com/.
Abstract:Slot Attention (SA) with pretrained diffusion models has recently shown promise for object-centric learning (OCL), but suffers from slot entanglement and weak alignment between object slots and image content. We propose Contrastive Object-centric Diffusion Alignment (CODA), a simple extension that (i) employs register slots to absorb residual attention and reduce interference between object slots, and (ii) applies a contrastive alignment loss to explicitly encourage slot-image correspondence. The resulting training objective serves as a tractable surrogate for maximizing mutual information (MI) between slots and inputs, strengthening slot representation quality. On both synthetic (MOVi-C/E) and real-world datasets (VOC, COCO), CODA improves object discovery (e.g., +6.1% FG-ARI on COCO), property prediction, and compositional image generation over strong baselines. Register slots add negligible overhead, keeping CODA efficient and scalable. These results indicate potential applications of CODA as an effective framework for robust OCL in complex, real-world scenes.
Abstract:In music information retrieval (MIR) research, the use of pretrained foundational audio encoders (FAEs) has recently become a trend. FAEs pretrained on large amounts of music and audio data have been shown to improve performance on MIR tasks such as music tagging and automatic music transcription. However, their use for music structure analysis (MSA) remains underexplored. Although many open-source FAE models are available, only a small subset has been examined for MSA, and the impact of factors such as learning methods, training data, and model context length on MSA performance remains unclear. In this study, we conduct comprehensive experiments on 11 types of FAEs to investigate how these factors affect MSA performance. Our results demonstrate that FAEs using selfsupervised learning with masked language modeling on music data are particularly effective for MSA. These findings pave the way for future research in MSA.